﻿using UnityEngine;
using System.Collections;

public class BombIdleState : FSMState<BombController> {
    #region SINGLETON PATTERN
    static readonly BombIdleState instance = new BombIdleState();
    public static BombIdleState Instance
    {
        get
        {
            return instance;
        }
    }
    #endregion

    public override void Enter(BombController obj)
    {
       
    }
    public override void Execute(BombController obj)
    { 
    }
    public override void Exit(BombController obj)
    {
       
    }
}
